Author Archives: Suk Kyoung Choi
liminal artifact
(2004) 790 x 1090 mm mixed material
liminal artifact
(2004) 790 x 1090 mm mixed material
Narrativity
Juul, J. (2001). Games Studies 0101: Games telling Stories? Game Studies: The International Journal of Computer Game Research, 1(1). Retrieved from http://www.gamestudies.org/0101/juul-gts/ arguments for games being a narrative form: 1) We use narratives for everything. 2) Most games feature narrative
Narrativity
Juul, J. (2001). Games Studies 0101: Games telling Stories? Game Studies: The International Journal of Computer Game Research, 1(1). Retrieved from http://www.gamestudies.org/0101/juul-gts/ arguments for games being a narrative form: 1) We use narratives for everything. 2) Most games feature narrative
liminal networks
< 4 November 2010 > “Every point on the surface of the earth is now part of the Hertzian landscape – the product of innumerable transmissions and of the reflections and obstructions of those transmissions.” (Mitchell, p. 55) Virtual and
liminal networks
< 4 November 2010 > “Every point on the surface of the earth is now part of the Hertzian landscape – the product of innumerable transmissions and of the reflections and obstructions of those transmissions.” (Mitchell, p. 55) Virtual and
NAUTILOPIANO: Sound Drawing Interface
> go to see nautilopiano Instruction: Click and drag mouse, and press keyboard keys “a,s,d,f,g,h,j,k,l,;” to create sounds. Press ‘q’ to restart. For a different background option, press “background” button. ——————- Built with Processing. >>> nautilopiano performance nautilopiano_firstVersion_UML_diagram nautilopiano_revisedVersion_UML_diagram ——————————————————
NAUTILOPIANO: Sound Drawing Interface
> go to see nautilopiano Instruction: Click and drag mouse, and press keyboard keys “a,s,d,f,g,h,j,k,l,;” to create sounds. Press ‘q’ to restart. For a different background option, press “background” button. ——————- Built with Processing. >>> nautilopiano performance nautilopiano_firstVersion_UML_diagram nautilopiano_revisedVersion_UML_diagram ——————————————————
a1
/* basic processing experiments as a part of “Computational Art & Design (2010)” instructed by Philippe Pasquier at SIAT, SFU. coded and commented by Suk Kyoung Choi. */ // Draw two lines that intersect in a single point. size(200,200); //screen
a1
/* basic processing experiments as a part of “Computational Art & Design (2010)” instructed by Philippe Pasquier at SIAT, SFU. coded and commented by Suk Kyoung Choi. */ // Draw two lines that intersect in a single point. size(200,200); //screen
sound clock; t1k t0k
> about 3:23pm; go to see sound clock Oct. 5, 2010 Suk Kyoung Choi ———————– Display the progress of time in a non-traditional way. A visual clock of seconds, minutes, and hours with abstract noise/scratch. INSTRUCTION: Try to move or
sound clock; t1k t0k
> about 3:23pm; go to see sound clock Oct. 5, 2010 Suk Kyoung Choi ———————– Display the progress of time in a non-traditional way. A visual clock of seconds, minutes, and hours with abstract noise/scratch. INSTRUCTION: Try to move or
[LLP cube model study] The cube frame module
CIRO Project with CE3C > Concept design of a single LLP module for the larger screens The LLP module has adjustable projector position and the screen frame is designed to prevent the laser light from reaching the viewers eyes. >
[LLP cube model study] The cube frame module
CIRO Project with CE3C > Concept design of a single LLP module for the larger screens The LLP module has adjustable projector position and the screen frame is designed to prevent the laser light from reaching the viewers eyes. >


