Category Archives: SKC text+writing

Childhood’s End.

There is a little boy I do not know sitting in the corner of my room. He has round eyes that are puffy and red, with a pale face, like a little rabbit looking down, not speaking. The boy is

Childhood’s End.

There is a little boy I do not know sitting in the corner of my room. He has round eyes that are puffy and red, with a pale face, like a little rabbit looking down, not speaking. The boy is

Setting Places

>>> Windows   I don’t remember how long I’ve been standing here, looking at windows, windows covered in buildings. Maybe a few hours, or a few months… maybe longer. There are many windows. There are different people in every window.

Setting Places

>>> Windows   I don’t remember how long I’ve been standing here, looking at windows, windows covered in buildings. Maybe a few hours, or a few months… maybe longer. There are many windows. There are different people in every window.

space/time

“The universe is a big place, perhaps the biggest.” Kurt Vonnegut The narrative within the narrative: all discourse lives within the context of another discourse. Narrative is the protoypical logos relationship between two ideas, two moments, two spaces, a time

space/time

“The universe is a big place, perhaps the biggest.” Kurt Vonnegut The narrative within the narrative: all discourse lives within the context of another discourse. Narrative is the protoypical logos relationship between two ideas, two moments, two spaces, a time

Narrativity

Juul, J. (2001). Games Studies 0101: Games telling Stories? Game Studies: The International Journal of Computer Game Research, 1(1). Retrieved from http://www.gamestudies.org/0101/juul-gts/ arguments for games being a narrative form: 1) We use narratives for everything. 2) Most games feature narrative

Narrativity

Juul, J. (2001). Games Studies 0101: Games telling Stories? Game Studies: The International Journal of Computer Game Research, 1(1). Retrieved from http://www.gamestudies.org/0101/juul-gts/ arguments for games being a narrative form: 1) We use narratives for everything. 2) Most games feature narrative

liminal networks

< 4 November 2010 > “Every point on the surface of the earth is now part of the Hertzian landscape – the product of innumerable transmissions and of the reflections and obstructions of those transmissions.” (Mitchell, p. 55) Virtual and

liminal networks

< 4 November 2010 > “Every point on the surface of the earth is now part of the Hertzian landscape – the product of innumerable transmissions and of the reflections and obstructions of those transmissions.” (Mitchell, p. 55) Virtual and

april 25th, 2010

the ‘unique’ makes things too ‘important’. things like majorities – becoming majorities; self-defined.

when you get older, you become a more spacial being, maybe not so much momentary as you were when younger, not so much a being in immediacy, in time.

april 25th, 2010

the ‘unique’ makes things too ‘important’. things like majorities – becoming majorities; self-defined.

when you get older, you become a more spacial being, maybe not so much momentary as you were when younger, not so much a being in immediacy, in time.

The Moment between Site and Non-site

The Moment between Site and Non-site Is What Remains Text or Context? [1] By [2] After the industrial revolution, the concept of ‘speed’ becomes one of the most important points for understanding the world we live in (as per Paul

The Moment between Site and Non-site

The Moment between Site and Non-site Is What Remains Text or Context? [1] By [2] After the industrial revolution, the concept of ‘speed’ becomes one of the most important points for understanding the world we live in (as per Paul

The Tribal Network: Networks, Society, and New Media in an Interdisciplinary World

The interactivity of New Media art is inherently tied up with the technology that is used in its mediation. The New Media art that crosses the boundary between art and technology is interactive art not only in its content and

The Tribal Network: Networks, Society, and New Media in an Interdisciplinary World

The interactivity of New Media art is inherently tied up with the technology that is used in its mediation. The New Media art that crosses the boundary between art and technology is interactive art not only in its content and

wish well

wish well 3D image of the wish well

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wish well

wish well 3D image of the wish well

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[description] Memory Drifts

“Memory Drifts” – A Reflective performance – “Memory Drifts” presents an interactive installation in which the participant develops their perceptions, visualization, and auditory experiences through their physical/spatial movements. This project attempts to encourage and/or control the participant’s interaction through the

[description] Memory Drifts

“Memory Drifts” – A Reflective performance – “Memory Drifts” presents an interactive installation in which the participant develops their perceptions, visualization, and auditory experiences through their physical/spatial movements. This project attempts to encourage and/or control the participant’s interaction through the